How Ratings and Overall Work
Updated November 13, 2026
What a rating represents
A trait is a game value for one part of a football player’s skill set. Taking a player’s speed does not add his other ratings to your build. You assemble seven separate contributions, and the finished player is fictional. These numbers are a model for an entertainment game, not official scouting evaluations or predictions about real careers.
Current and All-Time pools
All-Time ratings are subjective ratings written for this game. Current ratings use the source model documented in the project, combining direct rating fields, derived categories and audited leader overrides. Some players require replacement-level estimates. The roster snapshot is fixed to an update date shown in Free Play; it is not a live feed. Current and All-Time use the same overall calculation.
Step one: the weighted mean
Each position has seven traits with different weights. Multiply each rating by its positional weight, add those products, and divide by the sum of the weights. For example, quarterback accuracy has weight 1.55 while mobility has weight 0.80. Raising accuracy by ten points therefore improves the weighted mean more than raising mobility by ten points.
Step two: adjust the weak spots
For each trait, divide its weight by the average trait weight for that position. Multiply the gap between its rating and 99 by that relative weight, then subtract the result from 99 and clamp it between zero and 99. Sort these adjusted values from lowest to highest. This makes a weakness in a defining skill count more strongly than the same raw rating in a less important skill.
Step three: calculate overall
The weak-link anchor is the weighted average of the lowest two adjusted values, with the lowest counting twice: (2 × lowest + second-lowest) ÷ 3. Overall is half the weighted mean plus half that anchor, rounded to a whole number and limited to the range zero to 99. If all seven traits are 90, the weighted mean is 90, but the adjusted weak spots can pull the final overall below 90 because the position’s most important traits carry more weight.
Why the displayed weakest slot can differ
The smallest raw rating on your sheet need not be the most costly weakness after positional weighting. Read the actual seven ratings alongside the overall breakdown. Improving a lower raw number helps, but fixing a heavily weighted weak trait can have a larger effect on the combined grade.
Overall and a career are different results
Overall summarizes the seven traits. Career simulation also uses career length and run randomness to produce fictional yards, awards and other outcomes. Two strong builds can finish with different careers. An overall rating does not guarantee a particular award, a yardage record or a championship, and the simulation should not be used as betting advice.
Operator and contact
Andrew Yee
acyee25@gmail.com